Unity - Manual: Single-Pass Stereo Rendering for HoloLens
シングルパスインスタンシングレンダリング - Unity マニュアル
Unity - Manual: GPU instancing
Single Pass Stereo: wrong depth cues, discomfort and potential risks – Learning by creating
XR graphics in Unity: delivering the best AR/VR experiences – Unite C…
Single pass instanced doesnt seem to perform better - Unity Forum
A typical stereo rendering pipeline for the Oculus Rift. | Download Scientific Diagram
تويتر \ Oskar Groth على تويتر: "Finally did it! Made a custom VR SceneKit renderer complete with performance improvements such as Single-Pass Instancing (rendering both eyes at once) and hidden area mesh