Mārtiņš Upītis on Twitter: "Physically-based car headlights in Blender. This method is made for Eevee because refraction and reflections in a single material do not interact nicely. Here is a breakdown of
![Creating the material for headlights and other details | Blender Cycles: Lighting and Rendering Cookbook Creating the material for headlights and other details | Blender Cycles: Lighting and Rendering Cookbook](https://static.packt-cdn.com/products/9781782164609/graphics/4609OS_07_06.png.jpg)
Creating the material for headlights and other details | Blender Cycles: Lighting and Rendering Cookbook
![My first real jump into shading and lighting in Blender from Cinema 4D. Model is from Blendswap so can't take credit for that. CC greatly appreciated : r/blender My first real jump into shading and lighting in Blender from Cinema 4D. Model is from Blendswap so can't take credit for that. CC greatly appreciated : r/blender](https://preview.redd.it/k9i5gv8zdh361.png?width=640&crop=smart&auto=webp&s=8d64ce7c97fb3c8e56c23fb8fc58c395b3bedd05)